'I Feel Like I'm with You; Therefore, I'm Having Fun': The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty

Citations

WEB OF SCIENCE

2
Citations

SCOPUS

2

초록

Playing a massively multiplayer online role-playing game (MMORPG) is no longer just a personal hobby, and the genre has evolved into a forum that encourages continual interaction among its users. To determine the motivation behind the user's participation of MMORPG, we suggest social comparison and self-expansion theories. Specifically, this study proposes a research model that comprehensively identifies the effects of psychological motives (social comparison motive and belongingness) and immersive gaming behaviors (social presence and flow experience) on behavioral factors (continuous play intention and loyalty). We analyzed 274 valid survey questionnaire responses. Our findings contribute to a growing body of literature that identifies the motives of users to play MMORPGs by applying social comparison and self-expansion theories to understand the factors that influence people to play MMORPGs. Furthermore, the study's results have practical implications for game developers, suggesting that they should develop content strategically to attract users.

키워드

social comparison; belongingness; social presence; flow experience; continuance play intention; loyalty; VIRTUAL WORLDS; SELF-ESTEEM; IMPACT; FLOW; INTERNET; BEHAVIOR; MMORPG; IDENTIFICATION; PERSPECTIVE; LONELINESS
제목
'I Feel Like I'm with You; Therefore, I'm Having Fun': The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty
저자
Lee, Jihyeon; Kim, Hanku
DOI
10.1093/iwc/iwae005
발행일
2024-04-01
유형
Article
저널명
Interacting with Computers
권
36
호
3
페이지
198 ~ 208