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'I Feel Like I'm with You; Therefore, I'm Having Fun': The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty
- Lee, Jihyeon;
- Kim, Hanku
WEB OF SCIENCE
2SCOPUS
2초록
Playing a massively multiplayer online role-playing game (MMORPG) is no longer just a personal hobby, and the genre has evolved into a forum that encourages continual interaction among its users. To determine the motivation behind the user's participation of MMORPG, we suggest social comparison and self-expansion theories. Specifically, this study proposes a research model that comprehensively identifies the effects of psychological motives (social comparison motive and belongingness) and immersive gaming behaviors (social presence and flow experience) on behavioral factors (continuous play intention and loyalty). We analyzed 274 valid survey questionnaire responses. Our findings contribute to a growing body of literature that identifies the motives of users to play MMORPGs by applying social comparison and self-expansion theories to understand the factors that influence people to play MMORPGs. Furthermore, the study's results have practical implications for game developers, suggesting that they should develop content strategically to attract users.
키워드
- 제목
- 'I Feel Like I'm with You; Therefore, I'm Having Fun': The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty
- 저자
- Lee, Jihyeon; Kim, Hanku
- 발행일
- 2024-04-01
- 유형
- Article
- 권
- 36
- 호
- 3
- 페이지
- 198 ~ 208
- 언어
- ENG
- 출판사
- OXFORD UNIV PRESS
- 발행국가
- 영국
- 분량
- 11 페이지
- ISSN
- E 1873-7951
P 0953-5438