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근접 정책 최적화 기반 샌드박스 게임의 강화학습 환경 설계와 구현
- 김일;
- 조형주
초록
Applying reinforcement learning(RL) in sandbox games without official APIs presents significant challenges due to limited state observability and unstable visual feedback. To address this, we propose a dual-module RL framework integrating multimodal perception and temporal decision-making for non-API environments, demonstrated using complex boss battles in the sandbox game Terraria. Our framework consists of two distinct modules: an external perception module (Worker), utilizing YOLO- based real-time object detection and memory parsing to extract crucial game states (player and boss positions, health points, and distances), and an internal decision-making module (Learner), employing a Convolutional Neural Network(CNN)-Gated Transformer-XL (GTrXL) model combined with Proximal Policy Optimization (PPO) for robust policy learning. Experiments conducted in visually cluttered, temporally extended boss-fight scenarios show that our architecture effectively handles multimodal cognition and long-term sequence prediction tasks, significantly outperforming traditional RL approaches. The proposed dual-module structure not only demonstrates its effectiveness and stability within Terraria but also suggests broad applicability to other complex, non-standard environments where APIs are unavailable. Our results validate the potential for bridging the gap between RL research in controlled benchmarks and practical deployment scenarios.
키워드
- 제목
- 근접 정책 최적화 기반 샌드박스 게임의 강화학습 환경 설계와 구현
- 제목 (타언어)
- Design and Implementation of Reinforcement Learning Environments in Sandbox Games with Proximal Policy Optimization
- 저자
- 김일; 조형주
- 발행일
- 2025-07
- 유형
- Y
- 저널명
- 멀티미디어학회논문지
- 권
- 28
- 호
- 7
- 페이지
- 893 ~ 912
- 언어
- KOR
- 출판사
- 한국멀티미디어학회
- 발행국가
- 대한민국
- 분량
- 20 페이지
- ISSN
- P 1229-7771