딥러닝을 활용한 과학관 전시품 선호도 분석 방법 개발

Development of Exhibits Preference Analysis Method using Deep Learning for Science Museum

초록

Science museum are dealing with exhibits on field of changing science and technology, and previous research suggested that exhibits replacement should carried out at least every 5 years. In order to efficiently replace exhibits within a limited budget, various studies analyzed visitors’ preferences to exhibits. Recently, studies use various technologies to collect the data on visitors' preferences automatically, but almost of studies had a high dependency on their visitors such as visitors needed to carry specific sub-devices in the museums for gathering data. As complementing the limitations of previous research, this study introduces the improved method which is able to automatically collect and quantify visitors’ preferences to exhibits using TensorFlow, a deep learning technology. By the proposed analysis method, it was possible to collect 2,520 data of visitors’ experience on exhibits in totality. Based on collected data, attraction power and holding power indicating the preference of visitors on exhibits were able to be calculated. The result also confirmed antecedent research conclusion that the attraction power and holding power of the exhibit which consists of 3 dimensional structures work are higher than other exhibits. As a conclusion, the proposed method will provide more convenient data collection method for detecting visitors’ preference.

키워드

Science Museum; TensorFlow; Visitor Preference; Data Collection
제목
딥러닝을 활용한 과학관 전시품 선호도 분석 방법 개발
제목 (타언어)
Development of Exhibits Preference Analysis Method using Deep Learning for Science Museum
저자
유준상; 강보영
발행일
2021-01
유형
Y
저널명
멀티미디어학회논문지
권
24
호
1
페이지
40 ~ 50