Metaverse: Virtual gyms and sports

  • Sindiramutty, Siva Raja; 
  • Jhanjhi, N. Z.; 
  • Ray, Sayan Kumar; 
  • Jazri, Husin Bin; 
  • Khan, Navid Ali; 
  • 외 3명
Citations

SCOPUS

13

초록

In recent years, the concept of the metaverse has garnered substantial attention as an emerging digital realm that combines virtual reality, augmented reality, and various interactive technologies to create immersive and interconnected digital spaces. As traditional fitness routines and sports activities transform due to technological advancements, virtual gyms and sports have emerged as innovative solutions to engage individuals in physical activities within the metaverse. Dive into the dynamic realm of the metaverse with this chapter on virtual gyms and sports. The metaverse's business models, user experience design, and scaling strategies are explored, as are its applications in healthcare, therapy, and sports training. As the curtain falls, the authors delve into virtual fan engagement, community building, and future trends. The dynamic landscape of the metaverse awaits your exploration within these pages. Join the researchers in navigating the boundless possibilities of virtual gyms and sports, unraveling their impact on society, industry, and beyond. © 2024, IGI Global. All rights reserved.

제목
Metaverse: Virtual gyms and sports
저자
Sindiramutty, Siva Raja; Jhanjhi, N. Z.; Ray, Sayan Kumar; Jazri, Husin Bin; Khan, Navid Ali; Gaur, Loveleen; Gharib, Abdalla Hassan; Manchuri, Amaranadha Reddy
DOI
10.4018/978-1-6684-9823-1.ch002
발행일
2023
유형
Book chapter
페이지
24 ~ 92